Five ways Call of Duty: WWII’s Zombies Mode can be improved
Recently, I wrote a piece in which I listed the five reasons why I believe Call of Duty: WWII’s co-op Nazi Zombies mode is worth playing, even if you’ve been turned off by the Zombies experiences in past Call of Duty games. However, as exhilarating as Nazi Zombies can be under the right conditions, it also isn’t perfect. Below, I have listed five ways in which I think the Nazi Zombies experience can be improved both in the short and long term.
Daily and Weekly Orders
The daily and weekly orders which Call of Duty: WWII multiplayer participants can acquire and attempt to complete provide a consistent series of structured incentives, something which can make playing through several matches in a row more appealing (especially if you’re caught in a bit of a losing streak). With that in mind, it’s odd that a similar feature isn’t provided for Nazi Zombies.
Now, granted, Nazi Zombies does allow players to pursue a structured series of objectives in each map (a first for the franchise), but players aren’t going to want to work their way through the map’s main objective track each and every time.
I imagine casual and hardcore players alike would appreciate being able to pursue more short-term or focused goals like killing a certain number of zombies or reaching a certain wave number. Plus, the presence of Nazi Zombies-specific orders would provide another avenue for earning rewards, which ties into my next suggestion.
Unlockable Cosmetic Rewards
The Call of Duty Zombies experience has come a long way since its earliest incarnations, offering many of the same incentives and perks as the competitive multiplayer experience like XP-based progression, unlocks, weapon customization, and more. However, Nazi Zombies has a noticeable lack of cosmetic unlocks like calling cards, weapon camos, scope reticles and the like, which is especially odd when you consider that previous Call of Duty games like Call of Duty: Black Ops III and Call of Duty: Infinite Warfare had them. It’s a minor quibble to be sure, but one which I hope is corrected down the line.
Nazi Zombies takes a big leap forward in appealing to more casual players by including a playable prologue experience which acts as both a tutorial of sorts and as a single-player scenario that’s perfect for more short-term play sessions. I understand that the ideal Call of Duty Zombies experience will always be a multiplayer affair in the eyes of many fans, but it would be nice to see more single-player experiences introduced as an alternative to the standard multiplayer maps.
Weapon Leveling and Prestiging
Again, I find it odd that Sledgehammer chose not to include a weapon leveling/prestiging system for Nazi Zombies since it was present in the Zombies components of the two Call of Duty games that came before Call of Duty: WWII, but in fairness there is still plenty of time for such a system to be patched in. I think Sledgehammer would do well to add a weapon leveling/prestiging system to Nazi Zombies since, similar to the daily/weekly orders I suggested above, it would give Zombies fans more short-term goals to work towards. Plus, such a system could help contribute to general Nazi Zombies leveling as well, helping to cut down a bit on the grind.
Playable Multiplayer Avatars
I saved this suggestion for last since, honestly, it’s the one I most highly doubt will be implemented in Nazi Zombies or any Call of Duty game’s Zombies mode for that matter (though it’s nice to hope).
As cool as it is to control Zombies avatars played by famous Hollywood actors, it’s a gimmick which loses its luster quickly and one which I reckon is expensive on Activision’s end. I’d much rather be able to take my customized competitive multiplayer avatar into Nazi Zombies, allowing me to feel a deeper sense of connection to the character I was controlling.
I understand this would be a bit difficult to implement from a logistics standpoint since the Zombies characters tend to have a decent amount of spoken dialogue, but said dialogue is usually more for flavor than anything else and doesn’t grant much of a tactical advantage so I suppose it’d be simple enough to just disable it if you chose to use your custom avatar.
Previous Call of Duty titles like Call of Duty: Ghosts and even Sledgehammer’s own Call of Duty: Advanced Warfare have experimented with letting players use the same custom avatar across competitive multiplayer and co-op, and I hope that, even if such a feature never comes to Call of Duty: WWII, it will one day make a resurgence in future Call of Duty games.