Halo franchise director explains what went wrong with Halo: The Master Chief Collection
343 Industries and Microsoft recently announced it will be undergoing efforts to more thoroughly fix and update Halo: The Master Chief Collection so that it will be able to run at optimal scale on the Xbox One X. When it first launched in 2014, The Master Chief Collection suffered from a badly broken multiplayer system, making long-term enjoyment of the multiplayer all but impossible. Now, three years later, Halo franchise director Frank O’Connor hopes to make things right.
In a lengthy blog post on Halo Waypoint, O’Connor laid out the various technical issues and unforeseen networking problems that plagued The Master Chief Collection and why 343 wasn’t able to discover or easily fix them in the first place:
“undamentally it was because we were testing in an environment that we had set up incorrectly and with some (as we discovered later) faulty assumptions. And unlike some of our other normal testing cycles, we weren’t testing for gameplay balance and stuff that the original releases already contained so our test process was radically different, and we made mistakes in some of the scenarios we asked for.”
O’Connor was also careful to clarify that the upcoming fixes won’t just apply to the Xbox One X, all owners of the Master Chief Collection will benefit from them, ensuring that Halo fans finally get the classic multiplayer experience they were originally promised three years ago.