Metal Gear Solid movie director explains why video game movies are often not good
It’s a well-known cliché that, with a very small number of exceptions, movies based off of video games tend to, for lack of a better term, suck. Fortunately, the upcoming movie that’s based within Hideo Kojima’s iconic Metal Gear Solid series will likely avoid said cliché since its director both acknowledges that video game movies are often terrible and has his own explanation as to why.
Speaking with GameSpot, Jordon Vogt-Roberts (who also recently directed the live-action Destiny 2 trailer) talked about how he signed on to the MGS movie so early in its development (the movie doesn’t yet have a script) because he’s passionate about the series, and it’s that passion that is often missing from other video game movie adaptations, hence why they tend to turn out terribly:
"I think that have looked at a video game movie and said, 'Oh, that's flashy! That's cool!'...and there's very little desire to really understand the tone and the atmosphere. A big part of it is not fully committing to the source material, being able to say 'No, this is what makes this great, so let's figure out how we translate it.'"
Later on, Vogt-Roberts said that recreating the unique “feel” of a specific game or game series is rarely an easy thing to do in the world of film, but it’s something he wants to openly embrace, especially when it comes to the Metal Gear Solid movie:
"For me, it really does go down to that simple thing of: What does a game make you feel? I don't care if you're playing Halo or Gears of War or Call of Duty or Destiny or Zelda or Metroid--all of those games make you feel something specific. Each of them has a definable difference in what they make you feel and how they make you feel those things. What I'm fascinated in is saying 'How do you intelligently, and in a cinematic language, recreate that feeling?'"
There's no word on when production will begin or a target date for the movie's release.